Thanks a lot to everyone who has been contributing over there!
Key points
- Reseting teams that have abused market or the game in any other way
- Economy talk and changes
- Server optimization and updates
- UX improvements
- Sandbox games
- A lot of bug fixes
Reseting teams that have abused market
Next week we will be reseting a lot of teams that have been flagged either by system or reported by users for abusing the market system.
We will be at first just detaching the teams from their owner users, but give the user the ability to reappeal the decision.
We won't be banning the user accounts just yet as people can make a new account anyway, but you must know that if you abuse something then you will lose the team and
the unfair progress you made. Thank you to everyone who has been reporting abusers as our built in system won't find them all.
Economy talk
There's been a lot of discussion about the current economy and how there is not enough of a 'ladder' effect.
Part of it is because the game has just started and the economy has not balanced out yet.
But we can do some minor adjustments right now, although we must do it in a way that all the players who joined before
won't gain too big of an advantage. Once we get more stable we can start adding new features to create more of the 'ladder' effect and more stuff to do ingame. There is definitely a lot of ideas out there.
Sponsors will start to change their requirements in a different manner and the sponsor listed lower in the table will be a lot more difficult to catch. Sponsors have hidden
share they want from the market so the sponsors below will be available to only a small percentage of the teams. PS: Cancelling the sponsor contract will be disabled with the new updates as well.
The player wages will get higher as they do not currently matter enough.
We will keep monitoring and probably change some other economic values. Will let you know what has been buffed/nerfed.
There is also a situation where new teams sell their star and we are looking for a proper solution to that.
Server optimization and updates
We will be changing the server with a little bit different setup which our stresstests showed can handle quite a bit more.
In general there will be a lot of optimisation changes.
Sandbox games
You won't have to wait for a response after choosing your opponent and your game will go into a queue and will be played within 5 minutes as long as the server is not overloaded.
You will be able to check all your queued and games being run under 'Games in progress' area in your games view.
This will resolve the timeout issue as well where a team wins because of more gold fallback.
UX Improvements
Everything will become more fluid with full page refreshes happening only on select few locations on the webpage.
Good luck, have fun and thanks for you support!