Scout system
There has been a bug where the money you invested in a scout does not get deducted. Therefore all the investments will be reset. From now on you can invest in the scout as much budget as you have and the daily investment will be reset to 0 after daily update so if you want to invest again you will have to choose the amount again.
The scout system works in a manner where the team with most money invested will get the best available player ordered by solo queue ELO.
The second team gets the second best and so on.
Energy level
There has been a lot of confusion about energy levels.
This is partly because team ranked and solo queue games have been taking effect the next daily update not the daily update where you had settings est for (since the energy lost from them is calculated after those games have been actually played). The reason why they have been later is because the daily update can't know which of your players are actually going to play team ranked as you can change the strategy throughout the day. The reason for solo queue games is simply because they are similar with team ranked and I thought they should act in the same manner.
The player interface will be updated by tomorrow to show what sessions were used to calculate your player energy level.
For example you will be able to see that your player did 1 league game, 5 solo queue games, 4 team ranked, 3 streaming and 2 training sessions.
Besides that I'm going to focus now on the daily update script - making it a lot shorter (the downtime will still stay there for now) and
fix problems with forums (wrong updated date and issues with unread numbers).
After these tasks are implemented I will proceed with other plans.
I have few questions I'd like an opinion on as well.
1) Scout system will get injected with a lot of star players - What do you think of that? Should we limit the influx or is it fine. The thing is why star players exist at all is because I wanted market and scouting to be both viable. Creating a system where the team has one star player means that it would be possible for this team to start filling the weak spots with other team's star players, but still have attachment to that first star player. Maybe the attachment of one player is not enough though? In general though this will not matter as much in few seasons when the 'star players' really aren't as good as experienced team's players because they haven't been trained.
2) What are the next most important features/issues you think we should be focusing on?
Good luck and have fun!