More dynamic player stats
I understand why henri made adc/top/mid type of stats, it gets alot easier to make a game simulator if you don't have to take many variables into consideration, but by doing the stats this way it gives us less room to strategy wise.
I would suggest, in mabye the second version of the game (but hopefully sooner), remake all players stats, champion stats and the entire game simulator to give the players more strategic choices and diversity. Below are my suggestions on different type of stats.
Player stats:
Map control - How good you can keep an eye of the map and control it, perhaps good for jungler and supports
Awareness - How well you are aware of what is happening in your near proximity
Last hitting - How well you CS
Game knowledge - How much knowledge you have about the game
Reaction - How good your reactions are
Calmness - How calm you are in pressured situations
Teamwork - How good your teamwork is
Objective control - How good you are controlling objects
Shot calling - Leadership skill
Experience - The more you plays the better experience
Determination - How determined you are making choices
Ganking - How good your ganking is
Fatigue - Suppose this is another name for energy
Happiness - Is soloq, team ranked and league going well, this is high
Fame - Soloq star?
By changing stats to something like this it gives us alot more diversity when making strategies and every player could fit in every role depending on how you make your strategy and what works for u. My toplaner mabye will be another teams mid etc. A mid is not just a mid like it is now.
I totally understand that to make a engine to handle this types of changes is very hard and complex, but if anyone can do it, Henri can :) And hope you understand my point, not a native english speaker :P
Let me now what you guys think of this idea and start a discussion!