Feedback required and about recent updates!
considering the fact that game simulator development is planned from 18.09 - 18.10 and I want to focus solely on this without doing anything except hotfixes for the game, I would like some feedback on what exactly is needed to do before I start working on the new sim.
There are mainly two types of things that I currently have in mind. The goal is to add more variety and things to figure out to the game while I will be working on sim.
1) Champion buffing and nerfing.
The idea is that each week, for example on Saturday daily update, champions will get nerfed/buffed. Top 3 most used champions in team rankeds and league games between 1500+ ELO teams will get nerfed and 3 least used will get buffed by x%. There will be statistics, report and patch notes generated based on that showing the usages and winratios of different champions and showing which champions did get buffed and which nerfed. There were some mixed opinions about it in the chat so I would like to see some more feedback on this. This would force players into switching up the champions and plan ahead on what they want their players exactly to be learning in solo queue for example. It will also reward someone who has secretly been training a little bit weaker champion as this champion will get strong at some point. I think it will add an interesting mechanic to the game.
2) Game simulator tweaking
Quick things I would look to tweak to make the game sim a bit more realistic and mix up the strategies used currently.
a) Buff adc survivability
b) Increase jungler gold and ability to carry
Is there anything else I could do? Meanwhile the rest of the time I plan to go over all the things mentioned in https://www.lolmanager.gg/features-v2 according to the plan. After the new game simulator is implemented I plan to add more transparency to everything - exact values of what facilities do, player champion experience and so on.
As for what has been happening lately:
1) There are now multiple strategies finally so make the most out of them! I was concerned that sandbox would become too difficult a place to practice when everyone can just set a weaker strategy for sandbox and use good strategies for the other type of games. It can be good because it forced people to communicate when they want to practice, but it can be bad for teams who are more of a solo creatures and they will have harder time finding proper opponents to practice against. One solution for that would be to use the same strategy in sandboxes as a team uses in team ranked. This would also mean that teamranked strategy would be locked throughout the whole day after daily update, because otherwise it would still be possible to use a proper teamranked strategy before the upcoming game and then switching back to a 'funny one'.
2) We switched to a dedicated server on Saturday, however the new server right now is actually with weaker specs that it was before - we are just testing out the service and if it works out well we will do another switch at some point.
3) We are also sending out inactivity emails and team reports now after the daily update.
4) Ability to upload custom team icons for credits.
Good luck and have fun!