season 3 is ending and season 4 will start after 13.10.2016 daily's update.
Big congratulations to everyone winning their division and especially to team Smokeweed69 who managed to come first in the top league despite having to deal with the habits which his name is implying. Also to everyone who did well in Div 2#1, my condolences for having such a tough division.
Unfortunately as I've been diving deep into the game simulator I didn't prioritise the promotion system which will still work with the old algorithm, except for a minor fix which is supposed to make divisions more balanced as the last algorithm had a bug which made Div 2#1 for example unbearably strong and any other 1st division for that matter. I might reshuffle the divisions completely so they would be as fair as possible for the upcoming season.
About the game sim:
Here is the documentation for the next version. It is a little bit outdated already, but I'll update it soon:
https://docs.google.com/document/d/148Jl-Hfy8yBqwE9-nLd9FJ-_QpSoQiZnZnvz7KxFI04/edit
Here is a glimpse of the new strategy page (this is still undesigned as for example range sliders for builds will be reworked into something more usable and beautiful), but you will still see the options you will have for the next game sim.
https://slack-files.com/T02FQN29R-F2N88J2M6-167c359f77
Glimpse of new player stats:
https://slack-files.com/T02FQN29R-F2N8BV0TG-0660580817
The exact priorities/goals for the sim right now are:
1. Making all options possibly viable in certain circumstances. (The laning style, jungler ganks, who carries the team, different team strategies etc).
2. Making the gameflow more realistic.
3. Making use of ALL current champion stats.
4. Making use of ALL player skills.
5. Making it more intuitive as what should work and what not.
6. Applying feedback given in the feature discussion section.
7. Making replay give more feedback (more relevant statistics, indicators whether the guy TP'd or simply got killed, etc)
8. Generally organising and refactoring a lot of code, but who cares about that? Except it will make further developments easier.
Good luck to everyone for the upcoming Season 4!
The general goals and progress:
As I've stated previously in it's current state I consider the game only around 10% of what it potentially should be to make this game great to play for everyone. Extremely grandiose thanks to people who have been playing this game so far, showing their interest and keeping us motivated! With the new sim changes I'm hoping to raise this % somewhat. After this I will start concentrating on a lot of the visual aspects, achievements, graphs to appeal more to new players and throw out more features with goal in mind to release more of that sweet DOPAMINE in the brains of the players of this game.
We are also still in the process of negotiating with potential investors and looking for ones, but we already have a deal with someone who's dedicated some $ for us to use, but only to find people (extra developer) outside our own circle to help us with the game and a little bit for some marketing purposes.
Thank you and good luck!