Debate and opinions appreciated about 'Feature lock' idea
Description of feature locking:
- Leveling up / getting into better divisions / days spent in game will progressively open new features. For example in the beginning some parts of the strategy would be locked and you'd have to wait certain time and get a notification or achievement to unlock that part of the strategy. Maybe Youth Academy or features that can easily be used badly in the beginning could be locked for a while.
Pros and cons I can think of right now:
Pros:
1. Gives new players less things to worry and understand about. Makes it more simplistic.
2. Inserts a grind element (well not really grind, but being active and patient) into this game where you gain new things by progressively playing.
3. Players have another thing to wait and be excited about.
4. Gives new players structure in which order to learn things about.
Cons:
1. Might give too few features in the beginning for experienced manager game players who already know how manager games work and would like to spend more time sooner to figure out more.
2. Might not be appropriate for a manager game. Have seen some manager games using it to some extent, but not very widely. Is that type of grind element appropriate?
3. It makes it harder for new players to compete with the older players who have more features open even more than before.
4. Might give confusion about why can't use all the strategy elements initially?
Not entirely sure which pros and cons have which weights, but would love to hear more opinions.
This is mostly about strategy right now. And the idea originates from the part that it is a bit difficult to set up the strategy initially for some. Would this idea be applicable if for example strategy became even more complicated and is it too complicated for newer players right now?
Questions:
1. Should we do this type of feature in the game at all?
2. Is this feature necessary and is it helpful?
3. If we should do this feature what kind of features should be locked initially?
4. What other pros and cons might I be missing?
5. Should parts of strategy be locked at first and if so then which ones?
Thank you for your time!