More visuals! ...and other stuff
1. Visuals
So I think that there should be some more visuals to help players to plan better and make the interface easier for new players. I made a quick picture what I mean by this: http://imgur.com/SwktRie - I divided the planning to am and pm to make the daily routine for maybe easier to handle it. This is rather micro management for your players daily routine and if the players wouldn't want to do this there could be the system that there is in place now where you can say to do things certain amount and there would be the results.
I think the planning should be done in hours rather than sessions if your player/team has faster games then there would obviously have more or less games on them. It would be nice if this simple pie chart that I made of the day would when cursor placed on to them tell player what the benefits and drawbacks are of these actions that you are doing these and it would be a lot easier to determine if your team has analyzer as a staff member as it gives you a prediction rather than the precise number (you could have yesterdays number on the right side of the prediction to maybe give hints where the stats will change). I think this would benefit the new players greatly the older players atm know the how much you can give stress to your players.
2. Personality
I think that personality should be replaced as CHARISMA. The personality should be it's own tab all together where the teams player is someone who is good with pressure or does he tilt? Is the player more aggressive or passive does he do good in team or is he the kind of guy you would rather have as a streamer (or a sub irl). This Personality tab could give you information how is your player doing with the other members on the team for example an aggressive adc could be having issues with the passive playing support giving them some minus stats in the game. Then the charisma would be the streaming stat I mean you can be a douche but if you are charismatic douche then it could bring that stream money even if the player wouldn't be suited for the team. The picture has a couple of visuals for the personality like a little message what the player is feeling example: "Beds are too rough it is making my back hurt!" or "Our new house a pool whadap!" stuff like that, this could be affected by the personality of the player, moody or aggressive players could have more complaints or positive stuff to tell.
3. Coaches
Ok so I would love to rehire my coaches if they are happy with me can I do that? Negotiate a new deal maybe before they go away.
4. Players getting better
Why is it that players need coaches to get better? Don't they get better by playing the game? The coaches understandably help and should give mad boosts for the players more than they would by their own but still! I think that soloque games should give boosts on the roles that they do in the soloque games rather than the players withering away into nothingness slowly if there is no coach teaching them. I mean how did the new teams gamers get to the stats in 20 years where they start if they didn't have coaching! I think it should be done so if my player plays solo que game in top lane he should get some top lane experience from that rather than somehow the game is sucking the soul out of the player. I mean the retired pro players that have started streaming aren't getting worse in the game but I can see that they aren't getting better at the same rate when they were in a team right?
So here is things that I was wondering and some suggestions ! I am sorry if there is typos and stuff like that I am not a native speaker of English and I am kinda lazy to proof read so meh.