Synergy
We are able to have our players train on champions, to learn new champions and get proficient at them, but what about team synergy?
In real life, as you play with the same people over and over, you get to know them, how they think, their limitations and playstyle. Knowing these things, without having to ask, contributes a lot into what plays you can make and how quickly you can make them.
I feel like synergy should be a part of this game, too. As your team play together more, they become better at playing together.
I feel like this mechanic would give reason to perhaps cling onto that player who is performig a little less than average, and perhaps mean that when you get a new player, you do it in stages, getting them to play some standard ranked games to get used to the team, before using them in league matches.
Or perhaps even make it trainable in Sandbox games, so we have a new use for the Sandbox's! And giving us the ability to use our sandbox games to "tryout" new players.
How this would apply to the match replay I am not sure.
Perhaps, at 100% team synergy they have 120% stats, and at 0% they'd have 20% of their stats. Making synergy very important (As I think it is in real life)
Obviously numbers are inter-changeable, but as a concept, is this something you'd like to see in the game?
Or if you're a staff member, is this something you have planned, or may consider?