The staff member could be called "Researcher" as it sounds simple and clear to newcomers, so I'm calling him that way from now.
The researcher should be only able to research League and Tournament games as they are played with known rivals.
The researcher could have this stats:
·Experience: This stat marks the experience of the researcher in the industry and influences on how fast he can investigate a game. It could be a percentage so 0% it's a non-experienced researcher and 100% it's a professional researcher.
·Picks: This stat set the probability of having success in discover the enemy picks during the investigation time, the longer this stat is the longer picks lists the researcher will get. I think it shouldn't be a percentage as 100% should reveal the whole list and maybe that is a little broken.
·Bans: Same as Picks stat but with bans.
·Strategy: Similar to the Picks and Bans stats, but should reveal only the players build as the other things could counterplay a whole game.
I hope this helps to get this idea done, cheers!
There is a reward
Combine picks and bans and maybe give an overview such as "in his last 10 games he has played mana 7 times."
Strategy setup option - the researcher tells the player certian parts of the opponents strategy (note, these should all be discoverable in the game simulator some how)
Player overview - looks at your players and rates them compared to players around you (remember the stars in Football manager?)
Player potential - can scout a player and the game figures out how good they can be.
Thoes woukd be my categories, I think a strong researcher could be very good for new players, for veteran players they may stick with the coaches as all this info can be determined with the right experience and knowlage.
The Analyst, as a staff member, can analysed the past few games and prioritize ban in fuction of his result.
For exemple ; if the Analyst is lvl 3 ; he can watch the last 3 games and ban out the 100% picked champion from ennemy team.
This way, the Analyst would take over ban phase from your draft if result are good.
Nice ideas, I think that would be a good help to newcomers as you said but maybe the researcher/analyst has to have more utility for veteran players as it seems they don't need it, but that's not true, researching our rival is time consuming, so maybe the researcher could do that for us(I don't mean all of it) and we can focus on setting a good strategy against what we discovered.