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Strategy Question - Pushing

Hi,

I'm quite new here and I have a question about one thing in particular about Strategies, pushing and Teamfighting.
I'm trying to implement a stall strategy and the results haven't been that bad. My only concern is most of the times my team gets into a team fight, wins, pushes a couple of turrets and then instead of backing they force another team fight while having 10% hp and throw away the lead. Is there a way to force the team to recall after a team fight if they are low enough?
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afaik the stat of knowledge should be key in this scenario.
Knowing when to recall or when to take a fight with 10% of health is affected by the number of points your team has in knowledge, plus if your team is 7500 gold ahead of the opponent team the game is coded for making the winning team straight push for the victory.
Answering your question, no there is no way to manually force your team to recall