Current state of the game
First of all I’d like to apologise as we haven’t been holding you up to date on what is currently going on with the game for quite a while.
Our main focus has been on finding an investor and working on billed projects to gather resources and time for another possible full-time push. I also took a 2 week vacation including a caffeine fast after a long time to give myself some rest.
We definitely aren’t giving up on the game, but as it is right now we are taking it slower and gathering our strength and ideas. We are hoping to put enough resources aside so we could focus on the game full time once again rather than focus on several things at once as it’s less productive and eventually causes lower productivity in our billed projects as well as for the game. Meanwhile this is going on we are also thinking about the exact direction we should take.
If we do get time to work more on the game, it would be helpful if there was a post formulated with the biggest issues in the game right now. What do you think are the most influential things we could do with the game right now?
I understand current version of the simulator is lacking and it would either require tweaking current simulator or maybe it would be easier to go over to an event based game simulator version. What else comes to mind?
The issue with current simulator is that it tries too hard to simulate the real world. This for me means that I can’t possibly know everything that will work strategically when developing as it’s too chaotic.
Less chaotic way would be to not have players move around on a minimap, but have everything more event based. This would mean that the mini-map representation of the game would be a lot less fluid, but better text-commentary, better reflection of the strategy you are using and I think the events can have a lot of various interesting possibilities as well.
In general I hope you can still find the game enjoyable and for us it’s very motivating to see people playing.
Thank you for understanding.