MobaManager news
Long time no see! First of all I'd like to thank anyone who is still playing the game. I keep occasionally checking the player count and I'm always happy to see when the numbers have stabilized or in some cases even slightly gone up. Usually they seem to do well on Mondays and slowly fall back by Sunday, so I make sure to check on Mondays as my therapist suggested.
As for what we are doing it's still the same. Working for billed projects, putting resources aside, thinking of when, where and how should we launch our next entrepreneurial attack.
Regarding current game I feel like the strongest option for us would be to start a similar project from scratch in parallel. It would focus more on trying to be a quality management game rather than a raw numbers simulator we have right now.
The game simulator would be different in a sense that you wouldn't see players moving on the map. You would see their rough status (in bot lane, in jungle, by the dragon) etc, but they wouldn't actually be moving pixel by pixel. You would see real time stats and commentary.
Eliminating this complexity would give us the advantage of creating a simulator that responds to strategy correctly and has fewer unintended "features". As an economic difference I would set aside the way for example scouting, sponsors etc work right now. They depend on the actions of other or most players, but this can create unwelcome scenarios when using something is unexplained, unviable or too complicated. I would rather have fixed sponsors and scouts would give out players in a more single player fashion. There would still be random variance.
Let me know what you think and thank you once again for still playing!