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23 September Updates

Hi everyone!

Here's whats been done so far, and what is planned for the future.

Done:

  1. Tournaments cleanups, bug fixes.
  2. Added 18 AI teams into the game. Added subforums for AI journals and news.
  3. Added few components here and there like ELO overtime for Team pages.
  4. Some Forum features such as richer markdown components for Teams/Players.
  5. Small tweaks to Replays.
  6. New Discord Server.
  7. Other small UI tweaks and random little change.s

Planned for next season:

  1. Solo Queue changes.
  2. Other things...

Ongoing:

  1. Game Sim V5. Intended to be similar, but with fixes around some unrealistic aspects. I will release it today or tomorrow, for Shadow testing (it shadow playing all games and you being able to compare results, comment).
  2. V2 Design that would start similar, but allow theming and responsiveness for Mobile.
  3. Some more simulation iteration, for totally rewritten simulator.
  4. Considering variants of the game, like Offline version, or Mobile version, or what not. A lot of thoughts going on, if anyone wants to share what might excite them, would be happy to hear.

Other avenues:

  1. Google Ads still ongoing, but it's not effective enough compared to posting somewhere or finding content creators etc... But I haven't had proper time to do those parts, and wanted to get some fixes, mobile version in first. However if anyone wants to give a hand here, I would be happy to involve you.

Probably more I'm forgetting, had to write this one quickly here.

Best, Henri

1
​Hi Henri,
​You are putting even more effort into this than we expected, and the recent updates are progressing really well. Thanks again for your hard work!

​I wanted to share a few design and balance suggestions that I think could add more depth to the game:

​1. Tactical & Strategic Options
-​Roam-Heavy Playstyles: Introducing explicit "roaming" strategy options, particularly for Midlane and Support players, would open up much more dynamic map control and playmaking options.
-​Defensive Stat Impact: Currently, defensive stats (Armor, Magic Resist, Health, Vision) feel underpowered or ineffective on the strategy page compared to others. Tuning their weight would make tanky compositions more viable.
-​Off-Role Penalties: Champions or players played off-role are currently stronger than they should be. Stricter off-role penalties would encourage proper roster building and draft discipline.

​2. Champion Balance & Transparency
-​Champion Buffs: Certain heavily nerfed champions (e.g., The Bull, Yeti Rider) are in a weak spot right now and could use some stat love to bring them back into the meta.
-​Stat Transparency: It's currently unclear how stats like Split-pushing, AoE, and Knowledge actually impact match simulations. Having clearer tooltips or formulas explaining their influence would help us build better strategies.

​3. Energy & Roster Management
-​Benched Players: Right now, energy management feels a bit disconnected—players training with a coach suffer from low energy, while benched players sit idle.
​It would be great if benched players could be utilized more effectively—such as generating more than 10 streaming revenue for the club or playing match fitness by playing in a lower-tier Academy league.

​Thanks for taking the time to read these! Looking forward to seeing where the game goes next