Anti cheating system and other news
I want to let you know that we are currently working on the anti cheating system. The system will eventually be monitoring for all kinds of suspicious activities. Right now it will just monitor and delete suspicious transactions on the market and flag the users who participated in those transactions. The users will be later reviewed by moderators. We won't be revealing all the little details and exact mechanisms the anti cheating system will be working as it would make finding loopholes in the system easier.
We do not have written out rules yet, but we will by the time the testing phase has ended and when we do we will be enforcing those. I want you to know that the game will be fair.
For now if you find a bug or a loophole if you report it you won't get punished however if you keep attempting to cheat in secret we will take actions. As this is still testing we somewhat want people trying to find loopholes as this will make us prepared for the official start of the game.
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To also answer an important question that raised up about youth academy players being a lot better than the players you originally received - this was intentional in a sense that teams shouldn't be depending on their original 5 starter players and should actually be actively seeking new players from the beginning - from youth academy, transfer market or by scout. This means that user will would start the game with such players that him/herself has decided how much exactly to invest on and less randomness.
But I can see the issue here where people name their original 5 players and so they grow an attachment to these players.
I can see two ways to solve this issue:
1) We disable naming the players in the beginning and the players could grab the new players from the youth academy and name them there and then grow attachment while building their team.
2) We go back to the old system where 5 starter players are generally decent. Perhaps in the beginning you could attribute the stats the way you would like so the stats wouldn't be completely random in that case, because I wouldn't want the starting randomness decide too much.
Which one do you prefer and do you have any other ideas/suggestions about it?