GS2 - Deployed at 21.06.2016 9:40
- Change and tweak lot of balancing. Supports should be getting a lot less kills and dealing a lot less damage while now they have the ability to heal the team.
- Address the issue with teamfights happening instantly where both teams suddenly explode. Teamfights should happen over a longer period of time now while some actually stay alive
- Fix problem where blue bot lane was often past the purple bot lane
- Improve jungler algorithm slightly
- Balance farm/harass/kill. Buff farming and hugging turret compared to harassing and killing. Let's see how this will affect the balance.
There are probably still issues with GS that make it unrealistic and have weird things happening, but tweaking and improving it to be what it should be can take some time, but I'll keep working on it and I'm sure it will be eventually decent. Next step would be to keep balancing it and add new features such as baron and dragon as these would help making the game more realistic - baron can help end games in a more interesting manner for example.
As interesting side thing I'd like to share the best teams with the previous game simulator release - here's the top 10 by hidden ELO (like team ranked ELO, except takes into account also sandbox games and league games):
http://d.pr/i/1kRVw/1HGniD6p